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www.mathijskapteijn.com Team Management Art Direction Quality Assurance Character Artist Texturing Storytelling Storyboarding Camera Work Animation Web Design |
For this project I had the privilege of being its team manager and art lead together with Remco van den Berg as our tech lead.
This team has had experience in working together from previous projects. Therefore, I had a clear overview on the quality and roles of all team members. Using this knowledge I was able to break down the project quickly and efficiently. Because of the fact we used MOCAP for our animations, and Unreal Engine 4 as our render software, meant we needed a lot technical guidance for our team. This lead to the decision of having Remco van den Berg as our tech lead. Leaving art direction and quality assurance as main responsibilities for me as a team lead. Remco and I had a clear and similar ideas for this project which helped us conveying our vision to the other team members.
Since this was a student project I had to be part of the art team as well. My first contribution was iterating the storyboard and storytelling. I created thumbnails for this, but final panels in Photoshop for this as well. After the panels were done I focused on the 3D animatic. After the storyboarding I finally received the final concept art for the character. The modeling of this character became my main art responsibility for this project. Besides the character I animated some of the scenes, and finally created the projects portfolio renders en website.
I will elaborate on some of my art work below.
This team has had experience in working together from previous projects. Therefore, I had a clear overview on the quality and roles of all team members. Using this knowledge I was able to break down the project quickly and efficiently. Because of the fact we used MOCAP for our animations, and Unreal Engine 4 as our render software, meant we needed a lot technical guidance for our team. This lead to the decision of having Remco van den Berg as our tech lead. Leaving art direction and quality assurance as main responsibilities for me as a team lead. Remco and I had a clear and similar ideas for this project which helped us conveying our vision to the other team members.
Since this was a student project I had to be part of the art team as well. My first contribution was iterating the storyboard and storytelling. I created thumbnails for this, but final panels in Photoshop for this as well. After the panels were done I focused on the 3D animatic. After the storyboarding I finally received the final concept art for the character. The modeling of this character became my main art responsibility for this project. Besides the character I animated some of the scenes, and finally created the projects portfolio renders en website.
I will elaborate on some of my art work below.
THE BIKER
During the project one of main responsibilities was the creation of the main character 3D model. Meaning; sculpting, modelling the low poly, texturing, and shading. The character high poly was fully created within Zbrush. For texturing and shading we decided use PBR, therefore using mainly DDO for texturing, and Photoshop for minor adjustments. |
SOFTWARE
Modeling High Poly: Zbrush 4R6. Modeling Low Poly: Autodesk Maya 2015. Baking: xNormal. Texturing: Quixel Suite DDO/Adobe Photoshop CS6. Rendering: Marmoset 2.0, and UE4 |
This image is rendered with Marmoset 2.0. I made some minor adjustments on the model compared to the concept art. We decided a smaller, more generic proportioned character would look more natural on a small bike. I have also made some adjustments in the armor design to allow more flexibility for the characters movement.
ANIMATION
After finishing the character I helped animating. For these animations I had to set up a Maya scene with the UE4 environment imported. When the animations were finished I exported them, and imported them into the UE4 project folders and matching scenes. |
SOFTWARE
Animation: Autodesk Maya 2015 |
THE WEBSITE
I was also responsible for the team portfolio. I decided to create a website for this project to show our individual contribution. I used Weebly as a base for our website, on which then build the final version. Building the portfolios meant that I had to create individual pages for each team member. I also created a Marmoset scene in which I rendered all assets created for this project. The gallery below holds all renders created for our team portfolio. |
SOFTWARE
Website: Weebly website builder Render: Marmoset 2.0 Presentation: Photoshop CS6 |